Helo,
I'm posting a new liquid animation.
I worked on the realism with the target to simulate a water movement.
It is the same simulation settings than in my last post : a cube falling in
a cup of water.
The object movement was computed with the MechSim patch of MegaPov 1.0.
I simulated a period of 2 seconds and I rendered it in 25 frames per
seconds.
For the rendering, I double the number of photons when comparing to my last
post.
The video is MPEG1 encoded.
Your opinion is wellcome.
Regards,
Fidos
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Attachments:
Download 'cup.mpg' (687 KB)
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